MjKorz said:
Sounds like cope mixed with an attempt to pat yourself on the back. Don't see any actual arguments, though.
Bro, as Tacgnol can confirm I have friends(including him) and a wife and kids and sh*t, and a job. You think I'm going to waste time replying to you on some sh*t game? Pillars sucks, cope about it however you want loser boy lol.
Let me tell you, when Tacgnol, Jarlfrank and myself debate RPGs.... That is a sight to behold, the mental stimulation is off the charts. Even when debating games one of us doesn't like. Me defending BG1, Jarlfrank defending Morrowind. Holy sh*t.
Here you go anyways, I sh*t on POE just for you.
Pillars of Eternity, developed by Obsidian Entertainment, is often heralded as a spiritual successor to the classic "Baldur's Gate" series, aiming to capture the essence of old-school RPGs. However, despite the praise it receives, the game has significant shortcomings that detract from the experience, rendering it a subpar RPG. From its convoluted narrative structure to its lackluster combat mechanics and shallow character development, "Pillars of Eternity" is a disappointment for those who expect more from a modern RPG.
One of the most glaring flaws in "Pillars of Eternity" is its narrative. The game attempts to weave a complex tale steeped in lore, but this ambition leads to an overcomplicated and often confusing storyline. The game bombards players with an overwhelming amount of text, much of which is irrelevant or needlessly verbose. Instead of drawing players into the world, the excessive exposition alienates them. The plot itself is uninspired, relying on tired tropes and failing to provide the emotional depth that would make the story truly engaging. The protagonist's journey lacks urgency, and the stakes feel artificially inflated, making it hard for players to care about the outcome.
Combat in "Pillars of Eternity" is another area where the game falls short. While it attempts to emulate the tactical depth of classic RPGs, it ends up feeling clunky and tedious. The real-time-with-pause system is poorly executed, leading to chaotic and unmanageable encounters, especially when dealing with large groups of enemies. The interface is cluttered, making it difficult to issue precise commands, and the AI is often frustratingly incompetent, requiring constant micromanagement. Additionally, the difficulty spikes are poorly balanced, forcing players to rely on repetitive strategies or tedious grinding to progress. Instead of feeling rewarding, combat becomes a chore that detracts from the overall experience.
Character development is a crucial aspect of any RPG, but "Pillars of Eternity" fails to deliver in this regard. The character creation system, while offering a variety of options, ultimately feels shallow. Many of the choices players make during character creation have little impact on the overall gameplay experience. The companions, who should serve as the heart of the party, are forgettable and underdeveloped. Their backstories are often cliché, and their personalities lack the depth and complexity that would make them truly memorable. Interactions with companions are limited, and the game fails to create meaningful relationships that would enhance the narrative and gameplay experience.
The world of Eora, where "Pillars of Eternity" is set, is another aspect where the game disappoints. While it is clear that the developers put a lot of effort into crafting a detailed world, it ultimately feels lifeless and devoid of personality. The environments are generic and uninspired, failing to evoke a sense of wonder or discovery. The towns and cities are populated with bland NPCs who offer little in the way of interesting dialogue or quests. Exploration is hampered by the game's slow pace and the lack of meaningful rewards for those who venture off the beaten path. Instead of feeling like a living, breathing world, Eora feels like a series of disconnected set pieces that fail to come together in a cohesive and compelling way.
"Pillars of Eternity" may have aimed to recapture the magic of classic RPGs, but it ultimately falls short in nearly every aspect. Its overcomplicated narrative, clunky combat mechanics, shallow character development, and lifeless world all contribute to a disappointing experience. While it may appeal to some die-hard fans of the genre, it fails to offer the engaging and immersive experience that players expect from a modern RPG. In the end, "Pillars of Eternity" is a mediocre game that fails to live up to its potential, leaving players with little more than frustration and disappointment.